Which Skills Does a 21st Century Designer Need to Possess?

by Rikke Friis Dam | | 42 min read
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What is the future of design? Which skills will you need in the 21st century? In this video, Don Norman gives four examples of the tasks that designers might be doing in the 21st century, and the four types of designers that will be needed.

“So there you are. Four different kinds of design problems, each of them requiring different skills and different change from the traditional design of designers of craft.”
— Don Norman

Don Norman, co-founder and Principal Emeritus of Nielsen Norman Group, is trying to mobilize the current and next generations of designers to use their insights in design as a way of thinking to solve the world’s major societal issues. Those issues may be deep and complex, but the potential for effective solutions that can improve the lives of people across the planet is vast — and reachable if designers adopt this as the approach to tackle such troubles.

Which type of designer are you today? Which type of designer would you like to be? Please consider these questions as you watch the video.

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  1. 00:00:00 --> 00:00:34

    Let me talk about the issues in the 21st century – the issues that are faced by designers. I've talked a lot about human-centered  design, in which I've said there are four fundamental principles. One is – well, it's *human-centered*, so we focus on the people. Second, we make sure we're solving the  *right problem*, not just the symptoms. Third, it's a *system* – everything is a complex system.

  2. 00:00:34 --> 00:01:00

    Things are all related to one another. And fourth, we have to learn how to prototype, test, iterate, continually modifying what we're doing to make sure it really fits the needs and  capabilities of the people we're designing for. Well, let's take a look at how that plays  out in design. And what I want to do is I want to talk about four examples of what designers might be doing in the 21st century.

  3. 00:01:00 --> 00:01:32

    These come from a paper that I've written. Michael Meyer, who's a professor at the University of California Design Lab and also in the business school and before that actually a very senior executive in some of the major design companies in the world. He and I have written a paper called "Changing Design Education for the 21st Century" published in a journal called "She Ji", which is published at Tongji University in Shanghai. And I happen to be a professor there.

  4. 00:01:32 --> 00:02:05

    And we said, you know, there are basically four ways of  characterizing designers. That doesn't cover everything, but it shows you the broad range. And the first one is like today's designer. So, we talk about Li Na. Li Na was asked to design a new lighting system for the home market. It probably will have LEDs, so you can— first of all, they can be broad and they could be in different shapes. And, second, you can change the color of the light, and you can do all sorts of wonderful things with modern LEDs.

  5. 00:02:05 --> 00:02:33

    So, that's her design task – let's produce a whole line of products for lighting up the home. That takes advantage of all the new, exciting things that are happening in lighting devices. That's a kind of challenge that today's  industrial designers are capable of solving. It requires new materials and requires new thinking and thinking in out-of-the-box ways, if you will.

  6. 00:02:33 --> 00:03:00

    But it's very traditional because the way that  design education goes today is primarily one of craft – learning the skills and craftsmanship that makes for beautiful, wonderful, delightful products. And I personally believe that that education  today is really superb and excellent, and I see no need to change that. So, if you wish to design beautiful products that people will love and enjoy,

  7. 00:03:00 --> 00:03:32

    fine – the traditional design education works fine. You know, for example, I happen to love this pencil. It has a wooden barrel, has a very interesting shape, and it's just delightful; it's a very simple thing. But to me, it's delightful. And I keep losing my pencils. So, what I do is I buy several at a time and so I can replace them as I lose them. And I've been through, I don't know, 10 already. And one thing I like about the wood is as I use it,

  8. 00:03:32 --> 00:04:01

    it changes its color. The oils from the finger go into the wood, and it changes the coloration. And that makes it a personalized pencil – it's *mine*. The coloration of the wood is a function of me, so – but that's traditional design: no new things, no new education is required. So, let's take a second look. Let's talk about Jin. Jin is another designer.

  9. 00:04:01 --> 00:04:35

    And Jin has been asked to design a new radiological imaging system for the medical profession. So, radiologists like to  take images of inside the body. They sometimes use infrared; they sometimes use ultrasound. Sometimes, they do MRIs – magnetic resonance imaging. Sometimes they do X-rays; sometimes they do – well, there's a wide variety of imaging – imaging methods. And they like to look at it when  you do an MRI, you end up with slices of the body,

  10. 00:04:35 --> 00:05:01

    and they like to look at an image at a time, and they go back and forth, back and forth across the slices, trying to understand exactly what is happening. Now, suppose you're a surgeon, and, say, the radiologist has pointed out there's a tumor. And so, your job is to remove the tumor. Well, the radiologist looks at these individual two-dimensional slices and goes back and forth, back and forth and gets a really good

  11. 00:05:01 --> 00:05:32

    feeling, and they know what's going on. That isn't how a surgeon thinks. The surgeon thinks in three dimensions. And so, a surgeon wants that very same data in a very different format. Now, take the general practitioner; the general practitioner who actually is a  person who's a physician – the doctor of the patient. That person has to talk to the family, has to talk to the patient and explain what's going on. And neither the patient nor the family understands all of the technology

  12. 00:05:32 --> 00:06:02

    and all of the words, the technical terms that are used in medicine. And so, here, what the physician needs is a way of picturing – showing a picture of what is happening  but in a way that everybody can understand. And there are other people helping too during the operation, and they need different images to know what's going on, so *this* is the task. So, Jin has to prepare multiple ways of presenting

  13. 00:06:02 --> 00:06:30

    the information differently for the different people who are going to use it. This requires a different kind of expertise  because it's a combination of extreme knowledge of the technology and what's possible and what  modern imaging and modern graphics can do. But, second, they have to be *tailored for  the people* – so, the very same information has to come out in different ways. Now, Jin is usually not capable of doing the programming,

  14. 00:06:30 --> 00:07:00

    not capable of doing the technology, but *is* capable – and this is important – does understand exactly what the needs are of each of the individuals that is going to use the system. And so, it's Jin's job to bring together the technologists – all the people with the specialized knowledge, but have them make sure that what they're doing is  appropriate for the people who are going to use it. Most technologists don't do that, and if  you look at the fancy imaging that gets  

  15. 00:07:00 --> 00:07:30

    done and the fancy graphics and displays, oh, they're very pretty, but they may not match the needs of the people who use them. So, Jin's job is to understand how to make it match and remember, there's not a single answer – the answer is different for each of the population. So, if you're given that task to do,  what is it you would need to know? You would need really good skills in what we call  *design research* and understanding the tasks that

  16. 00:07:30 --> 00:08:04

    each of those different people are doing or the  questions that, say, the family and the patient is going to have, which means spending a lot of time observing, watching, understanding the kinds of people that you're designing for. Now, you also have to know the technology because you want to know – you might want to say, "Gee, can  we present this kind of an image?" And maybe the answer is, "Well, yeah, but that's kind of a virtual reality image and they'd have to put on a helmet in order to make  believe they would walk through the body.

  17. 00:08:04 --> 00:08:34

    Would that work? Actually, that might work very well for the surgeon. It might very well work for other people. It may not be the right thing, though, for the family. And it may not be the right thing for the patient. So, you're going to need a tremendous amount of modern knowledge, but, again as a generalist, you know what's possible  here, what's possible here, what's possible here, and – most important of all – you know who to call  upon for that knowledge

  18. 00:08:34 --> 00:09:01

    and then you have to supervise a team because they probably want to go  in their own direction and you have to say, "No, no, no. We're doing this for the surgeon, and we're doing this one for the family, and we're doing this one for the general practitioner, and we're doing  this one for the nurses and technical staff." And keep them focused on the different  requirements that they must meet. Now,

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    are you *ready* to do that? You have to not only know  a wide range of things, but you also have to be a good administrator, if you will, a good manager, because you'll be managing across a group of people, because radiology is a *system*. So, that's two scenarios. Now, let's look at a third one. Say, that Kim was asked to develop a  whole new sanitation system for a rural town in southern India:

  20. 00:09:33 --> 00:10:03

    No electricity, no pumps, but we need a sanitation system. How would you do that? Who would you have to bring in? And remember that the kind of technology that we are used to in building systems would not be available here. And, more importantly, the people would not necessarily accept it. They wouldn't understand it. And if something went wrong, they wouldn't know how to fix it and change it. And they themselves have to do it because they're in a rural community;

  21. 00:10:03 --> 00:10:31

    they're far from the big cities; they're far from established businesses and maintenance and repair people. They take care of things themselves, so you have to build something *with them* that they can handle. And the word "with them" – don't design *for* them, because if a foreigner comes into a location – and a foreigner can be somebody from the next city; it doesn't have to be somebody from a different country –

  22. 00:10:31 --> 00:11:03

    if a foreigner comes into a location and says, "Here's what I'm going to do for you and isn't this going to be wonderful?" people don't necessarily accept that. So, we have to do a version of co-design where we're working together with the people that we're designing for to make sure that they are very happy and they've had a major say in how it should be designed. So, that's a different kind of operation, different kind of working, where the skills of the designer become more and more skills of diplomacy,

  23. 00:11:03 --> 00:11:31

    skills of getting along with a wide variety of people, maybe kinds of people you don't normally interact with, because designers, on the whole, are well educated, and now we're going to work in a group, in an area where the people are *not* well educated. And, yes, we suggested that this is a problem in southern India, and you  yourself might be from southern India, but you're not from the same people that you're designing for,

  24. 00:11:31 --> 00:12:01

    because, again, you're well educated and you're from a different – you probably live in a big city with lots of facilities and these people do not. So, that's the second way. How will you address that? What would you do? So, let me go one step bigger to a fourth example. The fourth example is Erin. Erin is heading a United Nations team to  address one of the major societal issues of the world.

  25. 00:12:01 --> 00:12:31

    And the United Nations has a list now of  17 major societal issues that they feel have to be addressed. And one of them is hunger. And suppose  that's your task – you're going to address hunger. Well, what does that mean? What do you do? Where do you get the foods and supplies? So, you need to know about supply chains, you need to  know about what's available, you need to know about transportation. You also need to know about economics. You have to have a wide range of experts helping you.

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    You need politicians because this is  a political issue in the end. You're going to need financial people to understand the economics of doing this. You're going to need a whole bunch of engineers, and you need agricultural experts and food experts and supply chain experts because food is going to come from a variety of places. You might grow the food locally, and some might have to be imported. And to grow food, it isn't just enough to say, "We're going to grow food!"; you have to make sure that the soil is the right type; you have to make sure there's enough water;

  27. 00:13:04 --> 00:13:32

    you have to make sure there may be fertilizer and the right kinds of seeds are going to be used because food comes in many  different varieties and you have to plant the thing that's appropriate for the  geography and for the environment. So, in doing this, you know, Erin is really more of a *manager* than  a designer. And you might even wonder, "So, what's design got to do with this?"

  28. 00:13:32 --> 00:14:03

    Well, design is an interesting discipline because we always have to bring together people from a wide variety of areas, but *remember*: What designers bring is not only the fact that we actually do things  and build things, but we focus on the *people*. And we make sure we're solving the *right problem*,  and we treat everything as a *system*. And we also know we don't rush to a solution and say, "Here it is!" We do a little, small test and we test it out.

  29. 00:14:03 --> 00:14:30

    And we learn from that and we modify what we're  doing and we do this over and over and over again. And these four characteristics are very unique to design, and they make all the difference in the world and success. So, even though this seems like a managerial job and one that isn't at all design, it is design – and the best people in the world  to do this are designers. So, there you are – four different kinds of design problems,

  30. 00:14:30 --> 00:15:01

    each of them requiring different skills and different change from the traditional design of design as a craft. But all of those are going to be  critically important for the future. We don't want to lose any one of them; we want  to have all four of those different things going on, which means slightly different education  for those who wish to go into these areas. But you don't necessarily have to get the education at a design school. You can teach yourself. Just remember to: Think in *systems*.

  31. 00:15:01 --> 00:15:29

    Remember to always be *learning*. Remember to always be *observing*. Remember to always, *always* *focus upon the needs of the people you're designing for* – *use their creativity*. You don't have to have all the answers. Quite often the people you're designing for have the answers. They just don't know how to implement them properly. There you are – a great challenge, but that is the future of design.

Video copyright info
Tongji University by Daniel Foster (CC BY-NC-SA 2.0)
https://www.flickr.com/photos/danielfoster/4792534618/in/photostream/

Table of contents

4 Types of Designers We Need in the 21st Century

In the video, Don Norman gives four examples of the types of challenges designers are likely to face in the 21st century, and four different types of designers who can meet those challenges. This list of challenges, designer types and skills is not meant to cover everything, but to help you understand the range of possibilities for the future of design.

Performance Challenges

A card for Li Na, the Industrial Designer. It has a label that says A Performance Challenge. It also says that the design task is to design a new lighting system for the home market, and that it will probably be LED

Persona: Li Na.

Task: Design a new lighting system for the home market. 

Skills required: What would you need to know and be able to do:

A card that says the skills requires are out of the box thinking, traditional design as a craft, expertise in materials and manufacturing and a traditional performance-based skillset

The first type of design challenge that Don Norman sees in the 21st century is what he calls a Performance Challenge. The task is to maximize the performance of products using new materials and new ideas for their form and function. It is a traditional design task, so Don argues that our traditional design education is well-equipped to teach designers the necessary skills, such as these:

  • “Out of the box” thinking

  • Traditional design: design as craft

  • Expertise in materials and manufacturing

  • Traditional performance-based skills

Systemic challenges

A card for Jin, the Designer. It has a label that says A Systemic Challenge. It also says that the design task is to design a new radiological imaging system for the medical profession, and that it will require multiple ways of presenting the information differently for different people

Persona: Jin.

Task: Design for the medical profession. 

Skills required: What would you need to know and be able to do:

A card that says the skills required are extreme knowledge of the technology, knowledge of modern imaging and graphics, as a generalist to bring together and manager a multi-disciplinary team of technologists, to understand how to match technologies and the needs of people, and design research

The second type of design challenge that Don Norman sees in the 21st century is what he calls a Systemic Challenge. In this case, the task is to design a complex product by bringing together experts in each of the technologies that are involved to create an outcome that serves the needs of multiple people who will use the different parts of the system. This is a much less traditional design task, and it requires that a designer can:

  • Match the technologies to multiple people’s needs.

  • Understand the underlying technologies.

  • Conduct design research.

  • Bring together and manage a multi-disciplinary team of technologists.

Contextual challenges

A card for Kim, the Designer. It has a label that says A Contextual Challenge. It also says that the design task is to develop a whole new sanitation system for a rural town in southern India, where there is no electricity and there are no pumps

Persona: Kim.

Task: Develop sanitation system for southern India. 

Skills required: What would you need to know and be able to do:

A card that says the skills required are to work with people: experts, government officials and community leaders, to co-design with people rather than design for them, and to practice diplomacy, management and leadership

The third type of design challenge that Don Norman sees in the 21st century is what he calls a Contextual Challenge, where you must build something with local people so that they can use, maintain and improve it themselves. These sorts of challenges go far beyond traditional design, and may require that you build trust and navigate local resource constraints, institutional, political and cultural dynamics. This sort of challenging task requires that a designer can:

  • Work with many stakeholders including experts, government officials and community leaders.

  • Co-design solutions with local people.

  • Use diplomacy, management and leadership to facilitate cooperation between stakeholders.

Global challenges

A card for Erin, the Manager. It has a label that says A Global Challenge. The card says that the design task is zero hunger. The card also asks what that means, and where to get food.

Persona: Erin.

Task: Heading a United Nations team: Social issue: Hunger. 

A card that says there are four required skills.  First, insights into large, complex sociotechnical systems such as supply chains, transportation and economics. Second, diplomacy, management and leadership with an emphasis on cultural and political acceptance. Third, understanding the culture and needs facing the target population. Fourth, work with large budgets, large groups of people with an array of political and cultural differences.

Poster of the United Nations 17 Global Goals for Sustainable Development

The 17 Global Goals for Sustainable Development.
© Jakob Trollbäck and The Global Goals, Fair-use

The fourth type of design challenge is what Don calls a Global Challenge, where you are taking on a large-scale design challenge like addressing one of the United Nations’ Global Sustainable Development Goals, consisting of poverty, hunger, education and 14 others. These challenges are very different from traditional design, and require that a designer can:

  • Understand large, complex socio-technical systems such as supply chains, transportation and economics.

  • Practice good diplomacy, management and leadership with an emphasis on cultural and political acceptance. 

  • Understand the culture and needs facing the target population.

  • Work with large budgets, large groups of people with an array of political and cultural differences.  

The Take Away

As design continues to include larger and more complex production, systemic, contextual and global challenges, we will need all four of the types of designers that Don Norman talks about. Each type will require slightly different education that will not necessarily have to happen in a design school. 

Regardless of the type of 21st century challenge you will take on or the type of designer you are, Don Norman’s advice to you is the same: 

“Remember to think in systems. Remember to always be learning. Remember to always be observing. Remember to always, always focus on the needs of the people you are designing for and use their creativity. You don’t have to have all the answers. Quite often the people you’re designing for have the answers. They just don’t know how to implement them properly.”

— Don Norman

References and Where to Learn More

Norman, Don and Meyer, Michael. Changing Design Education for the 21st Century.
She Ji: The Journal of Design, Economics, and Innovation 6, page 13-39. 2020

Norman, Don. Changing Design Education for the 21st Century, 2020

Help Us Rethink Design Education, Future of Design Education. Here you can nominate people who are passionate about changing design education. It’s a long and difficult task, but it’s essential. The committee encourages self-nominations too, so go ahead and nominate yourself if you have a relevant background, passion for the project and time to collaborate with like-minded people.

Images

© Interaction Design Foundation, CC BY-SA 3.0

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